Learn how to get your student-led business off the ground from those who have done it! Gain inspiration from other educators and learn about easily accessible resources, including Real World Scholars and the Intuit for Education Entrepreneurial Finance for Students curriculum.

Lunch will be provided.

Who Should Attend? | Educators of any grade-level interested in helping students begin a business

Cost | Free

Looking for new ways to document, share, and celebrate the voices of your students? Spend a day at the SLB Radio Youth Media Center and explore how to include podcasting and other audio projects in your curriculum. Audio projects can help students document their learning journey, demonstrate subject mastery, practice skills such as self-expression and collaboration, and can serve as a powerful tool for advocacy.

During this interactive workshop, educators will have the opportunity to participate in hands-on recording sessions in the SLB studios as they learn about recording equipment and technologies, explore classroom project possibilities, and network.

Lunch will be provided.

Background | Learn more about SLB Radio Productions here.

Who Should Attend? | This workshop is recommended for educators working in middle and high school settings.

Cost | Free

**Location | This workshop will take place at SLB Radio Youth Media Center, which is co-located in the Children’s Museum on Pittsbrugh’s North Side (10 Children’s Way, Pittsburgh, PA 15212).

Photo by Austin Neill on Unsplash

Would your elementary students love to engage with innovative educational gadgets, but you’re not sure how they fit into the elementary grade-level classroom? Would you like to feel more comfortable using tangible technology tools? Join us for this beginners’ workshop to learn how gadgets, such as Osmo, Dash Robots, and Strawbees, can be a natural fit with the content you already teach. Gain the hands-on experience you need to build your skills and confidence. You will leave this workshop with plans to implement technology in meaningful ways in your classroom. And if you don’t already have these types of tools at your school, don’t worry–you will discover resources to help you access them at any budget.

Lunch will be provided.

What to Bring | Bring a lesson that you’d like to make more hands-on.

Background | The mission of Fluxspace is to help educators, schools, and organizations experience the future of learning environments and understand the innovative programs, products, experiences, and mindsets that should take place in them.

Who Should Attend? | Elementary grade-level teachers who are interested in incorporating gadgets into the content they already teach

Cost | Free

Photo: Marie Coleman via Flickr

Are you looking for ways to better support the English Language Learners (ELLs) in your classes?  Why not take advantage of available technology?

With the help of some practical strategies and user-friendly resources, you will be on your way to revamping your routines.

Join us to learn practical strategies and user-friendly resources that you can incorporate into your routines.

Who Should Attend? | Educators teach ELLs alongside students who speak English as a first language (K-12)

Cost | Free

Photo Source: Creative Commons

Do you hear about AI everywhere, but you’re not quite sure what it actually is? You will leave this workshop understanding the basic idea of what AI is. You’ll also get opportunities to interact with AI in a judgment-free environment, as well as explore its implications on teaching and learning.

Lunch will be provided.

Who Should Attend? | Teachers and Administrators who are brand-new to AI.

Cost | Free

Image Source: Wikimedia Commons

Arduino is an open-source, programmable circuit board that can be integrated into a wide variety of makerspace projects. During this beginners’ workshop, participants will explore the Arduino circuit board and will learn the basics of how to program the Arduino circuit to create fun, interactive projects to share with students in the computer science/STEM classroom.

Lunch will be provided.

Background | From Arduino.ccArduino is an open-source electronics platform based on easy-to-use hardware and software. Arduino boards are able to read inputs – light on a sensor, a finger on a button, or a Twitter message – and turn it into an output – activating a motor, turning on an LED, publishing something online. You can tell your board what to do by sending a set of instructions to the microcontroller on the board.

Who Should Attend? | CS/STEM educators who are brand-new to Arduino

Cost | Free

Photo by Daniel Andrade on Unsplash

Looking to spice up your language class? Now that most students have devices they can use in class, there are more options than ever.

Join as we explore fresh ways to use a variety of websites in the world language context.  Tech tools shared will support the design of meaningful and engaging activities for your language students.

Who Should Attend? | World language educators who

Cost | Free

The Play Included Brick-by-Brick® Program Facilitator (Level 2) Training is a day-long, hands-on, in-person course for Brick-by-Brick® Program Initiates (Level 1) who are looking to bolster both their understanding of the methodology and their confidence in delivering the Brick Club experience. Participants will take part in a day of facilitated play designed to explore and generate discussion around the intricacies of running Brick Clubs.

Lunch will be provided.

Who Should Attend? | Educators who have previously completed the Brick-by-Brick® Program Initiates (Level 1) Training; Completion of Level 1 is a pre-requisite for this Level 2 training.

Background | The Play Included Brick-by-Brick® Programme | The Center for Transformational Play (CTP)

Cost | Free

Universal Design for Learning is a general education mindset that is built on the belief that better design makes it possible to avoid many common barriers to learning. Commercial products and devices include many universally-designed “hidden” features that are necessary for some people, but beneficial to many more. This half-day workshop will introduce participants to these gems to improve access and remove barriers for a wide range of students and users.

Lunch is provided and will be served at 11:30, immediately prior to this half-day workshop.

What to Bring | Participants are strongly encouraged to bring an iPad and/or iPhone device to this training to explore and customize features covered during this session.

Who Should Attend? | Teachers and administrators who want to learn how to help students leverage iPad or iPhone features to support their individual needs

**Special Note | If your students also use Chromebooks and you are interested in accessibility features built into that device, you are encouraged to register for the first portion of the day, as well.

Cost | Free

Universal Design for Learning (UDL) is a general education mindset that is built on the belief that better design makes it possible to avoid many common barriers to learning. Commercial products and devices include many universally-designed “hidden” features that are necessary for some people, but beneficial to many more.

This half-day workshop will introduce participants to these gems to improve access and remove barriers for a wide range of students and users.

Lunch is provided and will be served immediately following this half-day workshop.

What to Bring | Participants are strongly encouraged to bring a Chromebook device to this training to explore and customize features covered during this session.

Who Should Attend? | Teachers  and administrators who want to learn how to help students leverage Chromebook features to support their individual needs

**Special Note | If your students also use iPad and you are interested in accessibility features built into that device, you are encouraged to register for the second portion of the day, as well.

Cost | Free