We can all be “math people”
How do we prove to those who believe that they aren’t “math people,” that they can be?
Embodied Learning Moves, Runs, Dances into Pittsburgh Schools
This fall, an already robust partnership between SMALLab, the Entertainment Technology Center at Carnegie Mellon University, and Pittsburgh area schools is expanding.
If You Give a Student (a Fraction of) a Cookie . . .
Eliane Stampfer Wiese has just received a Ph.D. from Carnegie Mellon University, where her research turned up interesting revelations about how young students learn math—and what adults might get wrong.
Cybersecurity: A Critical Component of Tech Ed
As schools continue to introduce tech tools this new school year, more are developing cybersecurity literacy alongside the technical know-how and other “digital literacies.”
Learning to 'Speak' Tech
While bilingual students might miss out on some of the digital education that their native-speaking peers are more likely to receive, they are also in a powerful position if they have access to scaffolding and guidance.
Gamer-in-Chief: Catching Up with Drew Davidson
As director and teaching professor at Carnegie Mellon’s Entertainment Technology Center, Drew Davidson has his finger on the pulse of the latest and greatest in games and learning. And he’s always pushing the envelope. Davidson also runs ETC Press, an open-source publishing imprint. He is also the editor of its Well Played Journal, which focuses on video games, value, and meaning. He led a team of designers to create the Chicago Public Library’s YOUmedia, a digital space for teens now replicated throughout the country. In addition, he’s been a leading voice in national conversations on game play, storytelling, interactive media, and more.
New Website Highlights Maker Opportunities in Higher Education
When President Obama called on higher-ed institutions to create more maker initiatives last summer, Carnegie Mellon University answered the call. Partnering with the White House Office of Science and Technology Policy, the National Science Foundation, and the other members of the MakeSchools Alliance, CMU recently launched MakeSchools.org, a site aiming to connect the dots between the making happening in universities and best practices in maker education.
How Can We Improve MOOCs?
With help from Google, computer scientists at Carnegie Mellon have launched a new initiative to make massive open online courses (MOOCs) more effective. They're starting by paying attention to learning styles.
Why They Love to Learn
What does it take for today’s students to succeed? What is it exactly that makes some learners so self-directed, while others lack motivation? Pittsburgh students let us in on what keeps them engaged, and why it’s not all about grades.
How Physical Activity Can Help Kids Do Better in School
Everyone knows exercise improves kids’ health, but research shows it can also promote academic achievement.
How Technology is Moving Arts Education Beyond the Classroom
Digital technologies are making it easier for kids to make art that they can publish and share. And educators say this matters for learning.
STEM Fields: Not Just For The Boys
The shortage of young women entering STEM fields is not simply a question of gender equality. It’s a threat to economic growth. We take a look at how roboticists and engineers in Pittsburgh are working to change that.
Using Big Data to Improve Learning
More city governments are using data to improve city services, efficiency, and transparency. Can “big data” do the same for education?
Preparing Our Students for Their Robotic Futures
Can STEM education help empower today’s students to use tomorrow’s robotic technology for the public good?