The 6th annual National STEM Video Game Challenge is now accepting student submissions of original, playable video games and game design documents! The Joan Ganz Cooney Center at Sesame Workshop, E-Line Media, and founding sponsor the Entertainment Software Association (ESA) aim to motivate interest in science, technology, engineering, and math (STEM) among youth by transforming their natural passions for playing video games into designing and creating their own. This year the STEM Challenge also welcomes a new partner, Games for Change (G4C), an organization that promotes games for social impact, and prize category around “games for good.”
The STEM Challenge is open to middle school and high school students in the U.S. in grades five through twelve. Students may enter as individuals or as teams of up to four members. Entries can be created using any game creation platform such as Gamestar Mechanic, Unity, GameMaker, and Scratch or as a written game design document. The deadline to submit entries is May 1, 2017. Each winner will receive a cash prize of $1,000, as well as exposure on the STEM Challenge website, mentoring from game industry professionals, and access to an online community of peers.
In an effort to reach more students across the country, this year’s STEM Challenge will also host more virtual learning opportunities, featuring professional game designers and industry professionals as facilitators. Submission rules, game development and design tools, and STEM resources for participants and mentors can be found on the STEM Challenge website.